Get a representation of the scene composed of a node and its descendents divided into three lists. Between the three lists, each active renderable node will be represented exactly once. The first list contains all active renderable nodes that are part of a user interface in traversal order (children will always be listed after their parents). The second list contains all active non-UI renderable nodes that are guaranteed to be fully opaque, sorted in order of proximity to the viewer (closer nodes are earlier). The third list contains all active non-UI renderable nodes that may be transparent, sorted in order of distance from the viewer (farther nodes are earlier). Each node is paired with its world matrix at the time of traversal.
Get a representation of the scene composed of a node and its descendents divided into three lists. Between the three lists, each active renderable node will be represented exactly once. The first list contains all active renderable nodes that are part of a user interface in traversal order (children will always be listed after their parents). The second list contains all active non-UI renderable nodes that are guaranteed to be fully opaque, sorted in order of proximity to the viewer (closer nodes are earlier). The third list contains all active non-UI renderable nodes that may be transparent, sorted in order of distance from the viewer (farther nodes are earlier). Each node is paired with its world matrix at the time of traversal.